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  • Procedural Road Generation (GODOT 4.2)

Completely randomized road generation.
The entire system relies on 'bezier curves'.
A fancy word for curves created by 4 points.
Curves are generated with the road 'following' them.
Car model by 'KenneyNL'

  • In-game Editor (GODOT 4.1)

An ingame editor for a game.
The game got out of hand and got an editor.
This would be an old version.
The current revision is much more refined.
And has many more functionalities.

  • "He got it" animation

Simple animation practice using two characters.
The animation was intentionally not detailed.
This goes for both animations and models.
The practice was more about scene management.
Audio has been taken from a Looney Tunes episode.